DYNAMIC RAIN SYSTEM

Rain System

This project was to create a dynamic weather systems in a game engine. The engine chosen for this was the Unreal Engine.

Features

The system included:

  1. Controllable puddle and ripple system
  2. rain intensity, speed, size, and area of effect.
  3. changeable textures
  4. GPU based particle system and more.

Project Details

Date: Nov 5, 2017

Author: Cameron Bell

Categories: project

Tagged: C++, Engines, Development, Rain

Client:

Source Files:

Related Works.

About

Game Player turned Game Creator.

The Bunker

United Kingdom.